I've been trying to get the 3D Studio MAX daylight system sun position into the UDK for a bit now. I managed to rig a way to export a skeletal animation and tie the light to it. I'm writing up a tutorial now to help everybody out who is trying to impliment something like this.
While it's certainly harder than just rotating the sun in the UDK, I'm getting location-specific, accurate sun position as well as an accurate arc through the sky.
The tutorial on how to get the accurate path into the UDK is here:
http://tom-shannon.blogspot.com/2012/02/tutorial-how-to-get-accuare-sun-path.html
While it's certainly harder than just rotating the sun in the UDK, I'm getting location-specific, accurate sun position as well as an accurate arc through the sky.
The tutorial on how to get the accurate path into the UDK is here:
http://tom-shannon.blogspot.com/2012/02/tutorial-how-to-get-accuare-sun-path.html
Hi, this is great. Is the tutorial done by any chance?
ReplyDeleteThanks! :D
DeleteThe tutorial on how to get the path from MAX into the UDK is here:
http://tom-shannon.blogspot.com/2012/02/tutorial-how-to-get-accuare-sun-path.html
I'm looking at getting trying to make a script-driven location system using:
http://stackoverflow.com/questions/8708048/position-of-the-sun-given-time-of-day-latitude-and-longitude
I'll post that code up here when I do!