UDK Day/Night System (Update!)

I've been trying to get the 3D Studio MAX daylight system sun position into the UDK for a bit now. I managed to rig a way to export a skeletal animation and tie the light to it. I'm writing up a tutorial now to help everybody out who is trying to impliment something like this.

While it's certainly harder than just rotating the sun in the UDK, I'm getting location-specific, accurate sun position as well as an accurate arc through the sky.

The tutorial on how to get the accurate path into the UDK is here:
http://tom-shannon.blogspot.com/2012/02/tutorial-how-to-get-accuare-sun-path.html

Comments

  1. Hi, this is great. Is the tutorial done by any chance?

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    1. Thanks! :D
      The tutorial on how to get the path from MAX into the UDK is here:
      http://tom-shannon.blogspot.com/2012/02/tutorial-how-to-get-accuare-sun-path.html
      I'm looking at getting trying to make a script-driven location system using:
      http://stackoverflow.com/questions/8708048/position-of-the-sun-given-time-of-day-latitude-and-longitude
      I'll post that code up here when I do!

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